| Baseline | Geography, tribe count, duel condition, climate severity. | The same world engine, archive logic, and core agent rules. |
| Competition | Fresh all-LLM roster, solo tests, duels, and triads. | Comparable 40,000-pulse world behavior and tribe-level survival measures. |
| Evolution | LLM designers receive evidence and redesign founders; biologic controls remain fixed. | The redesigned generations run through the same Project 3 world conditions. |
| Bombs | Delayed consequences are added: demasking, methane, nuclear, and stacked shocks. | The evolved tribe field and post-collapse survival metrics remain comparable. |
| Epilogue | The horizon moves beyond collapse: Ares, network decay, 80,000 pulses, and reservoirs. | The question stays focused on survival quality, recovery, and post-collapse equilibrium. |