Civilization emerges
Designed agents repeatedly build population, complexity, agriculture, industry, and technological regimes under the right conditions.
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The first important result is that the world does not stay inert. From small founding populations, the simulation repeatedly produces large populations, regional complexity, regime transitions, and technological peaks. Civilization is therefore an emergent product of the coupled world engine, not a fixed outcome inserted by hand.
That emergence matters because it gives the later collapse results weight. The study is not merely killing fragile starting populations. It is allowing agents to build scale first, then testing what that scale can and cannot survive.